SSX

SSX is the reboot to the beloved arcadey boarding franchise. SSX will feature the most tracks out of any game in the entire series, thanks to new procedural track generation pipeline. There is also a new mantra for this instalment, “race it, trick it, survive it.” It also features a new approach to multiplayer and ghosting, with live events that can have up to thousands of people competing simultaneously.

Position

Level Designer

Genre

Sports, snowboarding, racing

Engine

Houdini

Release

February 2012

Developer

EA Canada

Publisher

Electronic Arts

Platform

PS3, Xbox 360

Key Responsibilities:

My position on the team was as a track designer. There were brainstorms of initial terrain types which would be the building blocks of the tracks. The idea was to make track creation as modular and procedural as possible so an absurd amount of content could be created. The best way I can describe the process is that it was like trying to teach a computer how to design a track.

  • Used Houdini and Python implement procedural rules for creating tracks.
  • Prototyped terrain types for gameplay proof of concepts.
  • Tackled track design issues and solved them with procedural solutions.

Avoidance

Prototyped avoidance in houdini

Tunnels

Prototyped tunnels in houdini.