No Evil is an installation multiplayer puzzle game where three players must overcome their disabilities and work together to defeat death. One player is deaf, and must wear noise cancelling headphones, another is blind and must wear a blindfold, and the last player is mute and cannot speak outside the game. The players must use in-game and out-of-game communication to win. It was developed for the second Ubisoft Montreal game jam - the theme was, 'You and I.'
Installation / Puzzle
Aidan Green, Anshul Goyal, Sean Noonan, Scott Morin
- Designed and implemented 20+ levels
- Work with level art to establish level metrics and placeholders to unblock dependencies
- Utilized the rational level design process to design the levels