Flesh Coloured Horror

Something's not right in the Widwitch Institute for the deranged. This was initially created as a teaching implement, to teach baseline functionality of building levels with BSP brushes in Unreal, and place assets, materials and lighting in a level.

Position

Creator, Designer and Programmer

Genre

First Person Horror

Engine

Unreal 4

Release

December 2015

Developer

Scott Morin, VFS Students

Publisher

N/A

Platform

PC

Link

N/A

Key Responsibilities:

  • Programmed first person character movement and a flashlight
  • Organized and cleaned up assets for easy use by students
  • Taught students environmental storytelling and how to make a creepy atmospheric level
  • Created an easy to follow blueprint of what the final layout should be
  • Created a curse system, that has a low probability during real world night to spawn a zombie behind the player and give them a spooky
  • Assets from Unreal store